Those who know Skyrim’s Dark Brotherhood mission will remember. In order to talk to Night Mother in the game, we were tied to her coffin and remained motionless for a while. But the underlying cause may be different from what you think.
Skyrim developer reveals the secret of the game
According to Pagliarulo, while developing the mission sequence, closing the player in the coffin with Night Mother caused the graphics to mess and break. Most people who have played Skyrim or other physics-enabled games may have seen similar situations where the models intersect and as a result begin to shake or move abnormally.
This could clearly have caused some problems in one of Skyrim’s most tense moments. So a little trick was used instead: the player is put into first-person mode, the lights are dimmed, and the coffin sounds like it is turned off. However, the player is actually still exposed to the world and is fully visible to everyone in the room.
In fact, the fact that the technical problem has been solved with a very simple scenario trick prevents the game from being taken to ti. Who knows what ideas have been used to make mistakes in other games. Such cleverly used tricks ensure that the pleasure we get from the game continues.