The horror, action, mystery game Project Nightmares Case 36: Henrietta Kedward, developed by NC Studio and published by the same team. One-player story-oriented horror game has a structure that really sews the hair and constantly stretches. In this construction, which has a principled structure, each experience is transferred to different content. So, with this random structure in the game, each player can achieve a different experience and this experience is variable when we start every new game. That’s why every element we will do in the game is becoming different and this is looking for the door of a unique experience.
A tough experience is transferred
A long and difficult experience awaits us in this construction where a dark atmosphere and paranormal events are offered to us. A long-term and difficult content in the game is transferred to us and we try to reach the end of the story. Project Nightmares Case is telling a story in the background 36, and under this story we are trying to reach the final and on the other hand when trying to survive on the other hand, we start solving the puzzles, mysteries and secrets that arise.
In the construction that a long and challenging experience is transferred to us, we are able to meet different fears, and we are able to be afraid of irkilip directly with the fear elements that we meet. We need to pay attention and think logically to advance in the game and pass to the next jealousy. The degree of difficulty in the game is high, and for this case, each player will have a long time in this game. So we need to explore the story in the game and move both meaningful and logical to reveal mystery.
We are a group member who examines paranormal incident
We take part in the game as a member of a group that examines monetary events. In order to examine these events, we are able to explore the bura and discover the paranormal and strange events that arise in these places. In the game, a machine that reveals different monetary events is developed, and with this machine, we can take steps towards different events and nightmares and reveal various mystery. Our aim is to give a final to the evil in the background in the construction we have to have a full night.
Project Nightmares Case is a dark atmosphere in 36 because it is constantly a lightening. These illuminators differ and when we want to lighter when we want to hand, we can also take objects such as candles and we can burn them directly at the moment we find. Because the next atmosphere is quite dark and without such lightings, unfortunately we do not find our way. We can open different doors in the game and reveal the fear elements behind these doors and we are able to be afraid directly in this context. Horror secretions are quite common and in such times, our really feathers can be sewn.
Project Nightmares Case 36: In Henrietta Kedward, both dark atmospheres and fears are transferred to us. However, as well as a sudden, the fear elements that we face are also called jumpscare. I’m going to have a lot of moments in this style, and it’s why we’re afraid of it at a time, and we’re not able to worry. So I recommend and recommend this game for those who play horror games exactly. Other players can unfortunately not exceed the yield they want from the game, and you can constantly find themselves in fear, which can cause quite much stress.
A space surrounded by both nightmares and fear elements in general. We are also moving to explore this area and we put the right into research thoroughly. There are doors that are not opened in the game and they are trying to find various objects from around them to open them, and in this context, we start to advance the next jealous. Different different rooms in the game are transferred to different regions and more. We rely on our lights to explore the bura and reveal the fear elements involved in them, and unfortunately we do not afford these elements in the game, and we are able to find ourselves constantly escape and store ourselves.
<img="http://img.bolumsonucanavari=" As I mentioned above in the game, a procedural structure and waiting for you. So with this structure, each experience in the game varies. If I open this structure a little, for example, a object that you find in one place can not be found in the same place in the next new game, and fear moments can also go out in different places with the new game.With this situation, the same things are blocked to come back again and when we are afraid, it shows completely variable.
While we are running in the game, of course, we are constantly lighting and trying to find our way together with these lightings. In addition to this, we can feel how nervous the environment is with sound effects and music in the background and full of fear. With these music, we can cover more ourselves to the game.
The game has previously released both consoles and PC side. Currently on Steam 190 sales from Turkish lira. In general, we can say that the game is liked by players, and in this context, a beautiful experience will show us. If the game is now The Switch is prepared to come to consoles and will come to the game Switch console users on 1 June. So you can try and play this game in Switch consoles.
Unfortunately, the price of the game here is 19.99 because there is no localization price for Turkey. Of course, this game is able to get paid over $ and we can play and try on our Switch console.
Game fragman
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