In the game, we can really say that the engaging dialogue system and mechanics are located, and it shows variableness depending on us which we will ask the question to detect the lie. As we mentioned for the time we take place in the game, we can address the event that we call cross query witnesses to capture different tips, of course, and we try to reveal consistency among the questions we ask here. Apart from this, we can take objects in the game to our hands, learn what these objects work, and we can reveal here if there is a connection in the past. Thus, with these objects in the game, it is constantly trying to capture tips and is very important to analyze them.