Yıldızlararasi is trying to learn different sizes of the galaxy in the construction we take as a researcher in a mining company, the surface of the planets begins to make a trip towards the depths, and at the same time we do business depending on our company, of course to transfer the developments and discoveries in the bura. As we believe deeper in these, of course, we can get more discovering elements to our face, and we can encounter here with new new secrets.



</ The graphics of the game do not meet the highest level, in these, we can encounter a more fuzzy style chart, and we can also mention that an old style graphic style and art style are adopted. As we believe in the depths of our discoveries, we are able to reveal more secrets, as well as with interesting events. In the game we have ourselves on a space vessel and control the space ship, we can also stand in different points and explore the bura as we want. We can do research and development, and we can also find resources and make new developments in different points with these resources, and even with these resources, the construction is really transferring a full management and simulation elements to us. At the same time we have an inventory of ourselves and I can equip together with the resources we have found in inventory, so we can explore the planets in this context.


Decor elements include

We are able to design our main base as we want our main base with our management elements. The furniture we can use and sit here in the game, we can put the flowers in the pot correctly and more in this game. At the same time, we can design a room that belongs to ourselves in the game and organize other rooms in this context. Our development and design is really a nice touch. Because of course, it is very important to organize and maintain our research in these places with a style of belonging to ourselves. Both this situation comes from the sort of interest to players. Because in general, players can have a lot of fun while placing items and decorating a room, which is among the elements that extend the time of play in the game. Perhaps if you’ve been straightened with just adventures and discoveries as well as management elements, maybe we’ve been able to focus on research only continuously but in the game we can decorate the room in order to design and take different items to the room, as well as to decorate the room as one of the elements that increase the time of play here and also show us that these extra contents are also. In this context, you can decorate different rooms with existing mechanics and organize your main base in this way.So we can say that it has a nice touch.

As I’m detailing above in the game, we can decorate our main base as we want, and together with more decoration, we can encounter here. At the same time, machines can be placed on the tables, various technological terminals are able to hang on the wall we want here and we also try to complete our decor work here with different plants. Along with these moves, of course, you can set up around and this creates enough environment to provide more space.

On the other hand, we are able to explore the parts in these places by simply in our main base and on our ship. In these parts that we can explore to one, of course it is able to switch to caves and we can deepen your research in these caves. With different plants in the cave, we can meet with interesting details, and also have various information about plant population in the bura. We can scan the object and the live we found in the game and also use these scans to make further development. This screening and development event to support our research is very important in the game. Because of this, we can reveal the secrets contained in the game, and we can also use the discovery elements here.

After all these details, of course, all the features are not limited to, but we can find resources here and combine these resources as we want. There are a variety of resources you can find in the game and these resources include ores, plants and more. We can browse both our inventory and scan these resources in our main base as we want and also use these ores and plants in various upgrades. Of course, we have a technology tree that belongs to ourselves in the game and together with this tree we are able to unlock different skills and research. So we can tell you what the feeling of improvedness in the game.


The resource management is very important in the game that we are going on with a first-person camera perspective. We can also develop our main base with welding management and create an environment for ourselves. In the game you can find different caves, different sources can be removed from these caves, and as I mentioned above, we are able to get ores, plants and more. With them, we are able to light our own way and also meet interesting environments. As we step into a nevi alien plant growing, we can also be aware of the story in the background in the game as long as we use resources correctly in the bura.The above-mentioned features include environmental story expression elements in the game. So if you discover how many places in the game, and how much you run, you can encounter a variety of details about storytelling together with environmental elements, and you can also learn what is happening in these. So you can encounter different elements here as long as you do research.

The game prepared to meet with different features is prepared to come to the systems of game lovers on October 20. The game is currently open on Steam page and you can search the game via Steam page and view screenshots. You can also add the game to your request list and be informed of the game on the day it goes out. If you like these games, you can also browse this game and give you a chance.

KORKU GAMES

– The 7th Guest VR (19 October: adventure, mystery, puzzle)


With its remarkable atmosphere and virtual header requirement, we will take a look at a short promotional side of the new game prepared to meet. Here we will tell you what the game will offer to us and how to transfer a atmosphere to us, and we will create the basic lines of the game here. Of course, we need to draw the golden of how the atmosphere and that fear feeling should be.

The game is first prepared to go to virtual reality titles. So you don’t experience the game unfortunately with any system. First, it is worth mentioning. Afterwards, we can say that the game will come out as a mixture of a classic and modern experience. The game is primarily aimed at transferring fear and puzzle experience to us, both fear and mystery, and together with the experience of puzzle we want to transfer a classic experience. However, with its modern technology blended structure, of course, beautiful images and interesting minutes are transferred to us. In the game there is a structure located in 90s, with this structure, of course, in the game you can get to different regions, and we can experience the atmosphere in these. The game tells a story in the background and we try to find our own way within this story. In this genre horror games you also know that fear elements are also puzzle elements, and these puzzle elements are not the case of such games. So, on the other hand when you are afraid and timidating, we are trying to solve the logic of these puzzles and preparing to switch to other regions and new parts, as well as solving puzzles.

In the game, you can find yourself constantly in the case of uring and sewing our hair, so we can experience the intimid atmosphere in the game in person. A variety of lightenings that may be left from the right in the game are asked to be presented quite a lot of fear elements and door gutters that may arise at once. These styles are of course affecting our fear situation in the game and we try to take our place in the game with great fears. As expected in the game, in the first place, we encounter more simple fear elements, but as the game opened and progresses in the game, we can encounter more fear elements, and together with them, of course, we can see that the voltage is ceiling. In the game prepared to meet with its interesting structure and atmosphere, we are able to meet the environmental elements and come together with a story in the background. The story in the background in the game is repeated together with a narrator and inter-stage scenes, and through intercultural dialogues, this story is transferred to us. In some cases, we are going to the past and trying to learn what’s going on in these. On the other hand, there is a huge financiality in the game, and we’re thinking about what this is in the situation and how it comes to a situation. In the game there is still an interesting character and detailed storytelling, and you know in such games, storytelling and environmental elements are very important. Because the story in the background in horror games is transferred to us with the notes that we found in the environment and the place is supported by inter-stages. In this game, we can say that in the background the story is supported by inter-stage dialogues and characters, so there is a more interesting transfer to us.

<img src=" During the time we take place in the game, we can interact with the environmental elements and have a detailed look at the environment. There are a lot of puzzles that are still around and we try to reveal different details of puzzles. For example, there is a box that we need to click on one place and open with the right clicks. In order to open this box, of course, we remain in the case of correct combination and try these combinations again. On the other side you can encounter a different puzzle to open a door and we are able to try combinations in different ways of course to solve this puzzle. That’s why there are different puzzle contents in the game and some puzzles are really like to push players. So be ready to encounter with plenty of puzzles in the game..

The situation of interacting with the environmental elements in the construction is quite opposite. Because in these styles, it is very important to interact with the environment, touch objects located in the environment, open drawers and solve puzzles with objects located in drawers.With these elements, the variety and deep mechanics of the game are increased. Thus, in the game, such mechanicals are also included, and with these elements, we are researching around and trying to reveal the mystery in the middle. A dark atmosphere is offered to us much more in the game and the environment can become darker with tension melodies located in the background. In such games you know that the tension melodies in the background really increase the creepyness and fear situation in the game. So in this case these melodies can become important.

The 7th Guest VR is a variety of corridors and many doors that you are familiar with other horror games again. In the game, we’re going to unlock different doors, and start to progress in narrow and scary corridors. While fear games are running in these corridors, of course, you can hear a variety of sounds from left to left, and with these sounds, of course, the tension of the environment is further increased. Horror lovers are preparing to output game virtual header systems that aim to provide a nice experience.

The game prepared to meet together with its remarkable environment is waiting for the launch on October 19. As I mentioned above in the game, we include fear elements and puzzle content and can learn what is happening here with the story that is located in the background. If you like these games, you can browse the game and give a chance. Let’s say again that the game is played with virtual reality. Because the game cannot be played unfortunately in normal systems.

In addition to the game, the Steam page is open and you can add it to your request list via the Steam page and be informed of the game day it is out. There is unfortunately no pre-order status that you can buy the game outside of this. You can learn both the price and add it to your library.


– Deadly Rain (6 October: survival, fear, shooter)

Developed and published by FireRing Studio, survival, fear, shooter game Deadly Rain comes on October 6. The psychological fear-oriented, prepared to meet by an independent team, step towards the abandoned village, and we start fighting survival here. A new fear experience is prepared to offer us a rainy environment and we are constantly encountering a dark atmosphere and a rainy structure as the name of the game. Of course, the game is not only along with fear elements, but also comes together with the point of view of the shooter and first-person camera, and we remain in the case of eliminating the enemies coming along with them, so we can say that a nevi action side of the game is quite intense.

A classic survival horror experience

Continuously we can find ourselves in the dark and dark atmosphere, and take different weapons to our hand in the construction we can collect kinds of resources to survive and try to eliminate enemies and creatures along with environmental elements. In the game where we expect to be presented to us by an independent team, of course, you need to expect a high-end production quality and structure. So I’m going to keep the expectations low while waiting for these types of constructions, and I’m looking for a certain amount of benefits. As I mentioned, by an independent team, we begin to do our best to survive in this construction, which is intended to be presented to us, and we can benefit from different elements as in other games here. First of all, we try to explore the environment in the construction that we can step towards different regions and together with these environmental exploration elements, we can find various arsenals and different structures. It is very important to explore the environment and find various resources. Because in survival games you also know that it is quite humble to collect resources and get resources. In this game, one of the ways to survive in the same way can gather resources around, and of course, throw them into our inventory. In this way, however we can transmit and add a wide progress.

Unfortunately, we do not even know what is the dream of the real thing in the construction, which is blended with FPS and action of the kind of fear. Of course, our character goes against us as a psychological fact has entered into this context, and we can also see that the horrible mutanes and creatures of our counter. Of course, many unrealistic creations are offered to us in the game, and in this context, we are expected to fear. There are essential elements that we can constantly feel at the top of ourselves and make this upright up to the end of the game. Among these elements, kill, escape or die. Of course, we can go between these basic elements and find ourselves constantly striving something. In the game we can see, hear and feel the creatures and mutants from each side.

In order to eliminate them in the same way, of course, we can treat our weapons, and we can combine different weapons to our hands. For example, in one section, we can take the AK 47 weapons, and with this weapon, we are able to move together to eliminate the Mutant bunches from us. We are able to feel like Terminator on the one hand, which we are constantly able to shoot and produce bullet oil against these mutants with machine guns. In the game there is a certain capacity / limit of the ammunition we use at the same time, and you need to shoot at the right time, taking into account that your arsenal can also be exhausted, and every arsenal needs to find the enemy of the bullet.Therefore, in such cases, it is possible to constantly shoot and squeeze left to the right, perhaps to call the door of a more demanding experience for you. In short you need to pay quite attention when fire in the game and in this context you need to arm the right time.

We battle against mutant in a nuclear serpintili environment

<b In the game there is a Soviet regime of 1954, and with this Soviet regime, we start to progress together with non-governmental supporters. A medium with fear and panic in the game, a dark atmosphere and a rainy structure awaits us. Here, of course, you can see that an independent team’s hand is worth, and this construction started as a horror project is now preparing to go to our counter. We have nuclear power plants in the world where we are located in the game and we are moving forward with rains caused by these nuclear power plants. Of course, we are exposed to many things in the game and we are able to see that these types of mutants come out. Again, we can see that a classic story is, and we can also experience various creatures / mutants that are connected with nuclear and radiation. Of course, this is quite stereotype story for some players..

In the construction, which we transmit and transfer a single-player structure to us, in short, we are able to meet with the growing mutants in the game, and with a rain where the nuclear springs are located, we are moving forward here. The specific head areas in the game are transferred to us and we can search for them as we want, and we start eliminating enemies here. In the game there are hidden parts on the map according to the developer team mentioned, and a feature that we can unlock new areas is transferred to us. In this context, we can access new areas with hidden keys on the map and thus switch to different points. Therefore, these types of exploration elements and side elements are offered to us. Of course, these elements can offer really attractive details in different points to players in the game. We really like these kind of side products. Apart from this, there is a classic mechanical health improvement in the game. The health of our character here is unfortunately not automatically healed but it is necessary to use the syringe for the realization of this recovery, and this syringe is of course available in certain points in the game, and it comes to us as our main purpose to find them from the environment.

<img srcimg src="img srcimg srcimg src="http://img.com/images/images/images/images/images/images/load/load/load/load/b='http://img/b='http://img='http://img.deimg.bolumsonucanavari = 'http://img.com/pageimg.deimg.bolumsonucanavari ='http://img.com/pageimg.com/wpb='http:// The psychological fear and survival shooter game prepared to come to the systems of gaming lovers on October 6, with many inspired games and engaging structure.You can currently add Steam page on the Steam page and add it to your request list via Steam page if you wish, and you may be informed of the game day it is out. If you want to step into the horror experience of this style independent psychology, you can browse this game and give you a chance. The game is really able to say that with trailers and a remarkable structure with images will be transferred to us, of course, we can see how mechanicals and features in the game come out when it comes out.

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Authors

Mariana Oliveira
Posted by :
Associate Editor

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