Immortals of Aveum first glance: We went to San Fransico as the invitation of EA Games last week. We have seen that famous studios that the company has signed many games, and there is no chance to play Immortals of Aveum, which will soon come for more than 2 hours here. We will also share our first impressions about the game in our content.
Immortals of Aveum first view / Playful
First of all, Immortals of Aveum goes in a condensed world with magic. It was established in a world where the world can change with magic and master the users in these magics. This world faced five different nations with a big battle called Everwar. At the end of this battle, there are two nations standing. The first of them is Lusium. This nation, which is our home, is also called the game and consists of distinguished magician warriors, Immortals, that is in the center of unfamiliars.
The Rasharn nation, which we can say the main evil of the game, was depicted as a nation in battle for years. So the impact of political events in the background is great. There are signals that you may already have some suprrizes in story at the part of the game. When the construction team has come up with an attentive job about the scenes. Especially I liked the part of the Everwar battle.
We check a character named Jak in the game. Jak is actually a character that grows in the streets but was taken to deathless when they explore potential. Potentially use three types of magic. Normally they are only one, good ones can master two different magics. The number of those who use three magics is quite little. Therefore, you feel the expectation in the character in this adventure we start as tealak. Jak is trying to prove himself and therefore draws a character portrait that can treat time fevri.
The place of the magics in the Aveum world is quite important while growing. As I mentioned at the beginning, the battles made already made are all made to capture this magic power. When you look at the world already in general, you see physically that the magics like a network connection with cables wrapped all the world.
There are three different types of magic that we can use in the game. The growns are divided into three to Blue, Red and Green. For blue magic, we can actually make machine gun-like, remote-distance weapon benzade. The green magic has more SMG, Uzi style. It gives less damage but you can close this gap by making mass shots. Red magic is quite effective in nearby strokes and crowded enemies. It works like a nevi pump gun.
Of course, the magic in the first place works in this way, you also notice that the updates you actually do and the new equipment you get with different uses. For example, the red magic that you use as a pump is turning to the bomb into one when you developed. You see that your Rakibe crashes and gives space damage. The construction team has positioned the update and equipment system in this way more important place.
In the game, ulti is included in a similar talent system. Moreover, you unlock different talents on this topic. Here you can send rocks that jump upwards from competitors or create a lot of waves by opening your hands. Especially those special talents against crowded enemies are doing a job. In this system you can look like special abilities that we have assigned to numbers in RPG games.
There are some features that add color to the battle system outside the spells. I am not sure that the number of them will rise in the hands, but our only name seems to be sorted on the left side on the bird screen. Our first feature is a whip. Thanks to this whip, you can get away enemies close and get more damage. We also have a special equipment from throwing a green jelly that allows you to hit the weak points of the enemies.
This green jelly offers enteresan solutions in both battles and puzzles. Yes, in the game a puzzle structure is also included. Red, blue or green signs that are hidden in the game area in general, you open doors by hitting the corresponding magic. But more different puzzles are also in the game. For example, when you shoot a button, you see that a huge block is quickly opened, but it is close immediately. Here our green jelly feature is activated.
By fire this large cable, you are able to open and close more slowly. In this process, we are able to reach our goal quickly from gold. As you can see in Fragmans, this type of puzzles will often encounter in the game.
The most curious point in the puzzle structure is how much this work will change in the next parts of the game. i.e. the world of the game is actually available for much different types of puzzles. But if the puzzles continue in this structure and constantly repeat itself, I probably think the game will give an important damage to the fluency. That’s why you’ll be able to say more clear things in full version of puzzle balance.
The world of the game is a bit designed in the metroidvania head. So even locked doors in the first regions, then there are places where you can access. That’s how you’ve got new features, you’ll have the chance to return to those. The most important detail on the other side of the discovery is subject to the right case you will find on the left.
Let’s come to the most important question mark on the heads. When we look at the overall functioning of the game, we actually see that a classic shooter genre combines with a magical world. The rounded bullet has grown instead.Of course, they reflect this change in the atmosphere. On the application side, there are significant accents of the game.
At the beginning of them, there is a single straightness in the tempos and battles. The pace of the game drops frequently. So what you can turn to action completely like Dum, nor you can combine tactically as in other shooter games. At this point, the game has not been able to determine exactly what road should go. Maybe I can have such a ketum as it belongs to the first minutes of our play. I hope there is a structure opened in the next stages.
Another point is that it is actually very fun should be boss battles. Here I fell a big twoing. Because there is a boss battle in the middle of the part we play, where you need to escape and squeeze like. You are going to memorize his pattern and act accordingly. This boss battle is not sacrificed. But at the end of the demo there was a bigger boss battle.
This boss battle, which we need to hit the weak points, prepared in the logic of 20 years ago. The more troubled side is that the playing area is so far, you can even get the difference of the rotating action in the middle. In this regard, it is necessary to come a balance to the game.
As a result Immortals of Aveum promising but a game that also hosts a question mark. The construction team has come with very nice thoughts. In some of them, they did not take the action of the action. I have fun time while playing but I’ve always encountered scenes I found meaningless. As I said, the next stages of the game are more fluent and the possibility of encountering a fun shooter if it has a structure that is saved from the mold.
..