For the time we take in the game outside, you can of course reveal a different battle power of each character and also use the equipment available in your hands. In tactical battles, you can equip your characters with different equipment, raise the level of your characters, unlock new skills and thus stand harder and stronger against enemies. The deep and interesting character progress system is transferred to us during the time you are involved in the game and it is able to ensure that our character starts at different levels during the game we are located in a career-based system.When our character in the first place is completely located on the street or the language, then we can advertise it as a noble knight by incorporating this character team, and so we can change both fate and ensure it is a strong warrior. So there is a career and character progress system in the game içerisinde.
We can say that the career system is an advanced character system with the game. Indeed, we can customize our group for the time we take in the game, and we are able to include the character we want. In the strategy-oriented production, we can specify that every battle is quite important and we can join the conflicts here. We are able to take our group of different tasks in the construction that we are able to meet our goals. In order to leave this tasks successfully, of course, we need to use the environmental elements to be soldered. We are able to switch to nearby martyrs or range fight attacks against enemies and we can also get our place here. In the face of enemies, of course, we need to perform effective forms of battle, and here we need to learn how enemies attack their lives and what attacks are weak.
There are different camera perspectives in the game. First of all, we can explore the world and open world together with the first-person perspective of the developer team and experience what is happening in every corner of the pitch. Apart from this, a camera view angle is transferred to us at the top of the classic times during the conflict, and these camera perspectives can also be changed in the ways you want in the game. So we can say that the first person at the junction points is a third party camera view angle. This is believed to be one of the beautiful developments and add-ons that the developer team adds to the game. With them you can really show the game experience.