Paradox Interactive’s critically acclaimed strategy-simulation game Victoria 3 has sold 500,000 units since its launch on October 25, making it one of the most successful debuts in Paradox history. The game will also feature a lot of extensive updates, which will add more historical experience, more diplomatic options, and better military planning to the game.
Nominated for Best Sim/Strategy at The Game Awards, Victoria 3 is a sandbox simulation of the world between 1836 and 1936, when rapid technological innovations, social transformation and political revolution took place. The detailed description of the entire world’s population and resources provides a rich source of alternative history, and these histories are now written by hundreds of thousands of players. Players who wish to support Victoria 3 at The Game Awards can vote at this link.
The Victoria 3 development team recently released the roadmap for gameplay improvements and updates, including some very in-demand changes to existing player information and new ways to influence potential allies in the Diplomatic Games.
Martin Anward, Victoria 3 Game Director at Paradox Development Studio, says that seeing Victoria 3 nominated at this year’s The Game Awards is a defining moment that has defined our careers and we couldn’t be happier sharing this success with our players. We’re committed to supporting Victoria 3 and will continue to add more content to the game.
Over the past month, the Victoria 3 players have revealed their world in many different ways.
So what did they do?
-500,000 copies were sold and a total of 14,623,631 hours were played. (That’s the equivalent of 1669 years of playing time.)
187 million technologies were researched.
-380,335 new countries were created.
-126.263 Suez Canal was built.
-39.982 Eiffel Tower was built.
Germany has been merged 98,082 times.
The Trans-Siberian Railway was built 18,471 times.
The Trans-Continental Railway was built 45,614 times.
Prussia turned yellow 83 times on the map.