With Riot Gamesactivating the 11.6 patch, Gnar, Hecarim, Karthus, Renekton, Urgot and Lillia, whose faces we see a little too often, weakened, while Akali, LeBlanc, Pyke, Sylas, Volibear and Xin Zhao, who needed attention, grew stronger. In addition to the innovations introduced to Xin Zhao in this patch, changes have been made to reduce systemic improvements (e.g. from runes and items) in general. In addition, costumes for The War Academy Garen, War Academy Wukong, War Academy Caitlyn, War Academy Yone, War Academy Leona and War Academy Leona Prestige Series will be releasedon March 18, 2021.
League of Legends 11.6 patch notes released
Akali: The base life decreased and the rate of life growth increased. The passive’s energy regeneration has been lifted. The price of Q increased at the initial skill levels, decreased in advanced skill levels; the additional damage has been removed. W is now increasing Akali’s maximum energy. Total damage of E increased; the damage rate of the first hit decreased; The damage rate of his second hit increased. R’s first throwing now inflicts spell damage, and the damage increases depending on skill strength at advanced skill levels.
Gnar: W’s additional base damage decreased.
Hecarim: Base damage of Q decreased at advanced skill levels.
Karthus: Base damage of Q decreased at advanced skill levels.
LeBlanc: The price of W has decreased in advanced skill levels.
Lillia: R’s waiting time increased.
Pyke: E’s waiting time is no longer fixed.
Renekton: R’s additional life decreased in advanced skill levels.
Sylas: The additional attack rate of the Passive Chain of Rebellion effect has increased. W’s waiting time, cost and rate of improvement have decreased.
Urgot: The effectiveness of W’s accuracy decreased.
Volibear: W’s improvement from monsters is no longer halved. E’s limited damage is now constant.
Xin Zhao: The healing of the passive has decreased; load consumption error fixed. Q’s additional base damage decreased at initial skill levels. W’s waiting time decreased; the price increased; The rate at which damage to the minions is reduced is no longer constant, the hit area is set. W1’s usage time is now fixed. W2’s damage is now increasing due to the possibility of critical impact; W2’s range and rate of fire increased; W2 now challenges opponents. In addition, the skill power ratio of passive healing has increased. W2’s damage rate is now increasing depending on its ability. R is now getting stronger depending on the skill strength.