In the game you can also get enemies out of platform challenges and traps, and we are able to use environmental elements of course to eliminate these evil characters. With artificial intelligence in the game, we are trying to protect ourselves against their attacks, of course, while controlling our own character and trying to use both our skills and environmental elements to lower them in this context. The difficulty of artificial intelligence that we meet shows rise in the go and the enemies that easily arise in the first place can search the door of a more demanding fight in the next parts. Each of these enemies that perform various attacks on the game has its own structure, attack styles and difficulty. Therefore, in the game, we must first play our own koz according to him, after learning how these enemies have a structure.
The esnada that we convey in the game can come to different parts of the castle, it can explore the structures in the bura and we try to overcome traps located on these structures. We can use both the skills of our character and environmental elements in this context to overcome these challenges in the game. In addition, the enemies coming to us are trying to cycle with nearby fights, and with explosive elements in the environment, we can eliminate these enemies. It is very important to use the elements and environmental in the game. Because with these elements, we can overcome the enemies, and in this context we can stretch difficulties. That’s why these economies in the game are quite focused on the developer team mentioned.