For the time we take in the game, we have a secret agent in the secret task and we try to do everything from us. Many things in the game know that the events we see are located in the island are very different situations, and that we see, in fact, we are wrong to think right here. So in the game where we face with a darker atmosphere, it can really see that interesting events are presented to us, and this situation brings a very surprising and insightful status at some points.
Dini aims to transfer a structure with an interesting story in the background of the construction of tarcates, knights, authority leaders and different sympathy groups. We begin to learn what life is in the game and we can say that there is a different danger in each corner. So in the game where different groups are located, we really need to determine who we will trust and who we will not trust. So to reveal them, of course, we have to enter the dialogues and find out how these people have a structure, and the purposes that are located in the background.
The game does not keep us. In this context, we are completely trying to reveal the secrets that are included in the game, and we start using the skills we have at the moment. As part of the story, of course, the developer team says, it can be seen together with the content of a story, and the course of the story, of course, shows variableness. Thus, each player in these genre games can get a different experience and put a different point to the departure of the story with different selections. We can choose our adventure by ourselves and customize together with our own play, and even we transfer our research and mystery-oriented structure to the fate of our character and also offer an interesting story with the interconnected world.