The Resident Evil series of
Capcom uses RE Engine offers reinforced visuals with full road monitoring (path tracing). This technology added to reveal the full potential of RE Engine by mod makers provides remarkable makeup to Resident Evil 4 Remake when run on RTX 4080. The game combined with Nvidia’s DLSS 3.7 technology makes a real leap in terms of visual quality. The R.R. Engine, which is used in the Dragon’s Dogma 2 game of Nvidia with Path Tracing Feature, expanded to suit the open world RPG style. When there is a way monitoring mode embedded into the engine, Resident Evil 4 is able to activate full way monitoring through the Reframework developer window in Remake. This mode adds an important difference even though it has a fundamental structure of improved lighting to the game. In particular, road monitoring with strengthened modulation with DLSS 3.7 provides marked improvements in some night scenes and objects. In the video presented by the
MxBenchmarkPC, the effect of this mode is clearly seen. Examples on the video clearly show how a full way monitoring may notice the visual quality of a game. Even this mode provides a great leap even compared to the current beam monitoring app of the game.