</ In such games you also know that puzzle content is very important, and solve puzzle contents, and at the same time solving them is really a moment in the course of the story. Thus, in such games, it is very easy, then a tough puzzle content is transferred to us, and with these puzzle contents, while fearing on one hand in the game, on the other hand, we can reveal various secrets and try to learn the essence of the puzzle here. In the construction that we step into the experience of fears that survived classicly, we can properly communicate in different regions and analyze different regions as we want for the time we are located here and we can explore objects that are around. In such games, we can see many objects around, and we can also understand the essence of the story by researching them. It is a dream world prepared by Soma and Amnesia writer in this construction, where we are thrown together with the basis of the fear game of the
90s. In this dream world, psychological fear experience is transferred to us, and also the essence of the story is presented to us from this author. Therefore, a truly interesting structure can be verified to us, and at the same time playing the first game can also comment on the differences between them.Apart from this, in the game, we are trying to believe in the roots of psychological horror games, and we are able to encounter truly annoying content here. For those who love fear game, gayet is a size that really starts slowly shredding in the construction that aims to provide a satisfying experience, and we are able to switch to the world where the nightmare can also be here.
A truly remarkable story content is transferred to us in the construction we can see from the perspective of two different characters. Until the end of the head, we can switch to the full environment of fear in the construction, which includes a replica that locks us on the screen, and at the same time we can generally encounter in a dark atmosphere. The story content in such games is very important. Because there are already such innovations in the essence of the game, and the story content is how interesting it is, so much here you can combine and change the course of the story here. At the point where we come, no matter the content of the story, the game also needs to reflect in the atmosphere, and if the story is interesting, of course, we try to progress towards the end of the game, and we can spend a long time in the game. Therefore, both the story and the atmosphere of this style games have to be quite important criteria and the foundation of two is really robust. But in this way players can like and have a long time in the game.
In such games, of course, fans want to find more space. So those who play the first game and record in the memory of the original structure really want to find a place at the top level, and here Gotik puts his best to reveal the dark secrets of the ficane. There are a variety of music in the game prepared to meet together with psychological fear type theme, which is also in the background, and these music are really in the game. At the moment of fear elements in such games, it is really very important that the effects and music are encountered and heard. Because these types of effects and fear elements are truly hoping out of players and this shows that a structure that sews our hair and also keeps us upright. Already fear lovers are quite pleasant and satisfied with such content and options.