There are 16 slots on 8 Blue (CT-Force), 8 Red (Free Rebels). This is where you start playing with slots. As an example, you are on the Blue (CT-Force) side and you will get closer to the A region if you start playing on the 2nd slot. However, if you’re born on the 5th slot, you can kill the B region by getting closer to the easter and your enemies earlier.Every map has important slots. We will share these slots with you on each map.
Map Story: Construction of the new Metro line to connect the city to end. In this construction, free Rebels, when the immigrant and hybrid workers are still announced to the world by the media where the tip is run in terms of slavery, decides to bomb the construction area to protect employees and express their angryness.
Map Mode: Bomb Duty
Görev: CT Force: Defense (Bomba Imha) / Free Rebels: Let’s look at slot distributions before proceeding to Attack (Bomba Kur)
Harita tactics. If you are on the Blue (CT Force) side on the
Storm Tube map; you can go close to the B bomb installation point, center part and the stairs located next to the B bomb installation point. If you use the seventh, eighth, first, fourth and fifth slots, you can get closer to the A bomb installation point, middle train part, 2.30 part, B bomb installation point, paint-1 and paint-2 part, and you can meet your opponents early. After checking your equipment and slots before starting the game, we can switch to map tactics.
Let’s look at the first B bomb installation point for Blue (CT Force) on the Storm Tube map. First, check our slots and equipment. After checking, we can pass the game. Let’s think there is a 5 match to 5, and let’s agree that there are 3 dual weapons in both teams and 2 AR-using players. Storm Tube map includes two bomb installation points as A and B. Play from a player B bomb installation point. This player can easily browse paint-1, paint-2, pipe and center. But it can be quite difficult to spy on the bura. Because it can be enemy from anywhere. That’s why playing the player from the stairs at the same time should be fired against the opponent.
When working with your team, which players are playing better on what side, and on which side they adapt to the team, you can make placements properly. If things are not going on the road, the bomb is quite important. Because you can make things easier if you throw the bomb at the time that the opponent will solve the bomb. Keep your illaki one bomb necessarily for recent moments. After you get the control of the game outside this, you can open if the number of competing players is less. However, you need to check and open around. Otherwise the opponent may kill you and win the party against rundu. Let’s log in from the middle train section to the installation point of the bomb
A. First, check our slots and equipment. After checking, we can pass the game. Let’s think there is a 5 match to 5, and let’s agree that there are 3 dual weapons in both teams and 2 AR-using players. In order to enter the A part, the player who uses 3 dual weapons must concentrate on the 2,30 ladders. We must pass to the middle train section right from the right side at the moment we believe down from the 2.30. However, the AR players need to protect us. From the pipe part of AR players in this part, the paint can open 1 and paint 2 places to the teammates. In this time, dual players passing from the middle train need to quickly enter the A bomb installation point.
As soon as the bomb is entered into the installation point, AR players can gradually approach the installation point from the 2.30 part of the warehouse or pipe part. But after installing the bomb, settlements are quite important. A player can play from the bomb installation point. It is recommended to pass if the player will play here is less. Because the player here will focus only on the head of the opponent because it will show the head. It is difficult to hit the head but when it hits, it is much more logical that a little player can play from this part. A player can also hear from where the competitors come from by playing from the pipe section. In addition, players playing from the pipe can back their opponents. Wait for your competitors to go to the bomb installation point. You can easily hear and kill your opponent’s voice if you don’t make a little sound while waiting. You can prevent your opponents from throwing the bomb from the pipe section when you think your bomb is entered towards the installation point. Or by playing from the pipe part, you can also prevent the opponent from destroying the bomb. For this, wait to see the bomb installation point by passing the pipe to the exact middle. Become calm if your teammates are dead and if you are left alone.
If the opponent gets the bomb, throw the opponent against the bomb on your hand and prevent bombing. The task of the player in the pipe was this way. The remaining players can settle in the warehouse part. No need to be too players at the installation point of the bomb. Because it can be risky to stay in this part for the future of bomb rather than the installation point. Players standing in the warehouse can kill players coming from the middle train.But those who play from the warehouse should play in a quiet way. Apart from this, the opponent who wants to back the warehouse can also kill. In addition, if you have understood that nobody will come from the warehouse, you can back opponent players standing at the A bomb installation entrance. The player playing from the warehouse can also play from the pipe part. Playing from the part can also hear where competitors come from. In addition, players playing from the pipe can back their opponents. Wait for your competitors to go to the bomb installation point. You can easily hear and kill your opponent’s voice if you don’t make a little sound while waiting. You can prevent your opponents from throwing the bomb from the pipe section when you think your bomb is entered towards the installation point. Or by playing from the pipe section, you can also prevent the opponent from destroying the bomb.
Wait for this to see the bomb installation point by passing the pipe to the exact middle. Become calm if your teammates die, and if you are left alone. If the opponent gets the bomb, throw the opponent against the bomb on your hand and prevent it from solving the bomb. Every rund should not be the same as your place in the passing rund. Because the opponent knows where you play your previous rund and the future rund can kill you easily if you play in the same place. To know where and how to play in a way, you need to work the map tightly with your team. When working with your team, which players are playing better on what side, and on which side they adapt to the team, you can make placements properly. If things do not go on the road, the bomb is quite important.
Because you can make things easier if you throw the bomb at the time that the opponent will solve the bomb. Keep your illaki one bomb necessarily for recent moments. After you get control of the game outside this, you can open if the number of competing players is less. However, you need to check and open around. Otherwise the opponent may kill you and win the party against rundu. Let’s enter A bomb installation point with
5 center. First, check our slots and equipment. After checking, we can pass the game. Let’s think there is a 5 match to 5, and let’s agree that there are 3 dual weapons in both teams and 2 AR-using players. First throw your central side fog bombs. Then wait for the effect of fog bombs. Pay attention to your competitors in this row. You must then analyze your competitors on the right and left side while going to be transmitted by the center. Because the area you will pass is very clear, the opponent can kill you very easily. For this you can still skip your fog bombs. Switch to the middle train section immediately by the center. Quickly switch to the A bomb installation part from the middle train section. A player can play from the bomb installation point. It is recommended to pass if the player will play here is less. Because the player here will focus only on the head of the opponent because it will show the head. It is difficult to hit the head but when it hits, it is much more logical that a little player can play from this part.