This construction, prepared to meet with remarkable environments and fear elements, is a foundation at the beginning of 90s. In order to reveal fearful elements in the game, it can trigger different puzzles and tricks, can switch towards different rooms, work to open doors that resist opening, and with more interaction elements, we can get our place in the game.
It is a very interesting story to be revealed together with the secrets of our history. At the same time, no one is allowed to exit the hotel. So we are looking for ways to exit this hotel for the time we take in the game and we put each corner of the hotel into one single research. Of course, it is very important to explore and examine objects around you as you know in such games. It can also collect tips on the basis of this game in the same way, and find out the way out from this hotel can vary depending on these tips. After interacting with the objects you find on the etrafta, some details are available here. Therefore, we are preparing for progress with these contents.
There is a story in the background in the game and the ways we can combine in different ways within the scope of this story are offered to us. We are trying to stay in this hotel for a night in the game we take in a hotel where there is no sound, and we can also see that the departure in the hotel is bounced. We are able to see that we are completely destroyed in the world when we wake up in the morning, where aliens are asked and we encounter with the secrets of our history and even monsters here. Other guests are really able to feel the feeling of fear and the feeling of tension here and looking for ways to exit here. Of course, it’s not easy to exit from the hotel. As the essence of the game already is that the story is right to the end of this hotel, perhaps we can see that we have come out, and for this time, we can also jump into large adventures and fearful elements. The basis of the game is entirely that and on the basis of the story starts here.
We pay a certain amount of money to stay at the hotel for a night and make our transition here as a luxury hotel. Of course, during this time, this hotel is completely becoming a nest of monsters, and this is fully described as a prison for guests in the hotel. In the construction that we enter into a full quarantine, we can experience the fact that the residents of the hotel turned into creatures at once, and we can now understand that it will not stop here. It is quite limited to the construction that we can do in which there is a post-grid scenario and we encounter a kind of way we can say walking simulation in more games.
So in the game, we can’t meet any way against enemies and try to overcome them. With more types of walking simulations in the game, we can only escape and hide because of the mechanicals offered to us. We can enter some cabinets, stand quietly in rooms and put our best to store them from monsters and other guests. In order to disturb us of the alien effect, and at the same time the monsters are invaluable, of course, they can perform moves in different ways, and silently progresses here are quite important. At the beginning of the rel=’prettyPhoto[gallery1]’ title=’>