developed by vertigo Games in 2016 and released puzzle adventure game by SOEDESCO in 2016, Adam’s Venture: Origins takes us to regions where we were chadim. Our goal is to find ourselves constantly solving puzzles in this construction where we find a civilization and treasure. We can go to different regions in this adventure where we are thrown and explore these regions.
Puzzle and puzzle
The game conveys a structure that aims to offer various puzzles in adventure to us. He also succeeds. The game provides the progress of the story in the background along with these puzzles, while these puzzles are the basis of the game. The game is that we transfer the puzzle-based structure, so in the game it can be constantly populated with puzzles, it can explode the head to solve these puzzles and we have even opened the story as they solve puzzles and move to new regions. However, the story in the game does not have much interest or mixed structure. So it’s going to meet as a weaker construction in story.
Who is the main character?
The character we check in the game is a man named Adam. There are several researches in a place where our father is a researcher and scientist, and we try to contribute to these researches. The character of the man is actually a smart character on the one that hits both fun and events to humor. The jokes in difficult situations of this character, the master on puzzles, and on the one hand, directly multiply our face, and this situation is quite reflected in the game. So it’s not possible to learn the structure of this character. So the game stands quite much on it.
Character controls
The character we use in the game has quite a bulky structure. The reactions it gives when trying to control the character in the game are reflected as a bit delay. So, in the game, the game is entering various animations, and such animations are processed after seconds of the movement we do in the island. This situation in the game can not disturb most players, but perhaps the structure of the game is severe and in the case it is kept bulky. But this situation is not something to be worn too. But I was stuck why.
What we do in the game?
</images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/images/.In the game we can find ourselves in solving various puzzles and try to use our mind of course while solving puzzles. Some puzzles in the game include different challenges while remaining in a structure that requires timing. The difficulty of these puzzles in the game shows rise in the gogide. In these puzzles in the game sometimes you can spend a long time, sometimes we can easily solve a puzzle. However, finally puzzles in the game are not very difficult. So I can say we are waiting for a basic puzzle system.
Apart from these puzzles in the game, we are able to enter different regions and new actions. But of course, there is no action or fighting system in the game. So there is no threat or enemy element that we can encounter in the game. I’m sorry that there is no enemy element, of course, there are enemy characters in the game, but there is no attempt against them, we can only hide and hide them from them. This way we can add progress.
The game has privacy elements from the other side. These privacy elements appear in the future stages of the game. With its privacy elements, various enemy and enemy groups come across. In order to overcome them, of course, you can hide from them, trying to go through that section by hiding and we begin to go towards the goal we want.
Artificial intelligence right bring
Of course Adam’s Venture: Origins has some problems due to the reorganized shape of an old construction. In the game, the enemies in the esnada, which we are in the privacy margins, often come together with the lanterns. The lights of these lanterns work to progress by hiding and the enemies do not see us unless they come into the light. But the enemies are unfortunately against us as characters deprived of artificial intelligence. You can overcome and walk as you want behind your enemies in the game. Of course, with the record that the light of the lantern is not equivalent. You can do many moves, run and jump to the front of you. The only point that you will pull from these enemies without the ears will not reflect and reflect to you. If you come to light of the lantern, you can see the enemy directly and you need to play it again. Thus, these enemies in the game are unfortunately deprived of artificial intelligence, and in some cases, this situation is quite annoying.
The tools we use in the game
As I mentioned above in the game, there are both privacy elements and puzzles and adventure elements. Apart from these elements, there are various objects and tools that we will use. There are hooks in these tools.With this hook, we can hold the rings located on the top of the region, with these rings, we can shake together and jump towards the other ring or ground. So in the game you can constantly encounter these rings, we can jump on our hooks and switch to the other region correctly. This Hook event has become a element that brings variety to the game and expands the game content. So I liked this hook venue.
Different puzzles in each region
In the game, of course, we tell us a story in the background, within this story, we can convey the puzzles to different regions and to reach this treasure. The puzzle parts in the game vary in each region and we need to perform a different move along with each puzzle. However, when solving puzzles, you will also notice: you will come to a jealous that we need to find 4 parts at the beginning of the game. In order to find this 4 piece, you will be constantly put on progress using the hook system. When you get 4 parts, the return path will be to progress from the point you unfortunately come from. So you’ll stay back in the game. Unfortunately there is no way to turn back in many cases. Return back from where we go back is a situation that tightens time loss and players. I can’t like this in the game.
Climbing mechanics
You can see climbing mechanicals and jumping mechanicals in some areas you step by step in the game and the character is climbing and jumping. When using these mechanics, you can experience some charms and sometimes be nervous. There are spaces that we can climb in the game. So we will climb in the game, and the areas we are climbing, and we will also be transmitted in accordance with the directives given to us from these marked areas and we will begin to step towards the other region.
A linear structure
Adam’s Venture: The origins of course will be waiting for us. So the moves we will do in the game, the areas we will click on, and the puzzles we need to solve are presented directly to us, and we do various moves to overcome these parts. In short, there is no situation such as right or left deviation in the game. What we’re going to do is certain in the way we’ll go.
Part I don’t like in the game
There are many parts and mechanics I don’t like as I mentioned above in the game. If I would like to talk about them, the checks of the character we use in the first place came to me a little heavy and bulky. Apart from that, as I mentioned above, artificial intelligence was not having any intelligence.On the other hand, there is no structure that we can interact with the right left in the game and learn from the objects that we interact with the story, causing the game to become very ordinary. So I didn’t like this situation. I am not going to comment on the visuality and graphics of the game. According to this year, gayet comes to a satisfactory level.
In addition, we do not take any interaction in the game where we enter the dialogue. We are waiting for the termination of the dialogue and the completion of that sentence. But after conversations, we try to solve the puzzle that came to us, and we start to step towards the new region. This was a different choice. So you can’t skip any diyalo in the game and you’re late.