Resident Evil, which was launched by Capcom in 1996, is considered one of the most iconic horror games of the gaming world. This game was the pioneer of its kind, combining both fear and action elements, and won many admirers. Resident Evil has not only a video game, but also become part of pop culture.
Resident Evil was designed and developed by Shinji Mikami. Game S.T.A in Raccun City. R.S. a terrible life battle of the team. Players are trying to survive while fighting terrible creatures and zombies caused by T-virus, directing characters like Chris Redfield or Jill Valentine.
The game attracted attention to its atmosphere, fear elements and tension. The use of the hard camera has provided players to have a constant feeling of tension while exploring the environment. Accurate management of limited resources against puzzles and zombies, increased the strategic depth of the game.
Resident Evil has evolved horror games and was inspired by many game developers. The game showed that the type of fear can have visual and atmospheric quality in an unprecedented way. This success was consolidated with many continuing games of the game, side stories, and rebuilding projects.
Resident Evil also warned to a movie series and these films have increased interest in video games even more. The characters of the game are remembered by the players, especially the iconic characters such as Jill Valentine, Chris Redfield and Albert Wesker.
The game series developed mechanicals and stories over time.Resident Evil 2 and Resident Evil 3: Ongoing games such as Nemesis, improved the series towards more action. Resident Evil 4 redefined the series by switching to third-person perspective from first-person perspective and offering more action-oriented experience. Resident Evil 7: Biohazard refreshed the series by adding the ability to play with fear roots and virtual reality.
Silent Hill is a video game series that has been launched by Konami in 1999 and became one of the most original and iconic series of horror games world in a short time. This series has been appreciated by depth, atmosphere and psychological complexity, game lovers and critics brought to the type of fear and has been awarded many times. will be examined.
Silent Hill, Japanese game developer Keiichiro Designed by Toyama and originally published for Playstation. The main character of the game is Harry Mason looking for her daughter and the story begins in a horrible town. Harry experiences psychological tension that the game offers to players while fighting nightmares and creatures in town.
While the atmosphere and story of the game is full of wild creatures and paranormal events, the classic elements of the fear genre, the unique structure of Silent Hill contains a number of puzzles that need to be complicated and resolved. However, the true attractiveness of Silent Hill is the psychological fear elements and unforgettable atmosphere, which attract players themselves to the depths of the game.
Silent Hill series has won many followers and admirers and expanded with many continuing games, side stories and movie adaptations. The music of the game is filled with memorable parts, which are collected by Akira Yamaoka and significantly increases the atmosphere of the game.
The advanced games of the body have improved game mechanics and story. Silent Hill 2 is known for its in-depth character analysis and psychological complexity, the Silent Hill 3 and 4: The Rum continued story links and atmosphere.
Silent Hill has also been involved in film adaptations and various media formats and continues to be a measure for fear games. The game taught players that fear genre is not only timid creatures and bloody scenes, but also deep character development and dark aspects of human psychology.
Alone in the Dark is a game developed and marketed by Infogrames (now Atari) in 1992, which has an important place on video games. This memorable game attracted players who aim to survive and solve the mystery of a marijuanaly savvy, an adventure full of fear and tension.
Alone in the Dark is considered one of the pioneers of video games in the genre of fear. The story of the game passes the character of players -Edward Carnby or Emily Hartwood- in the late 1920s. The characters from a marijuana from Shadow Island are guided to them while players are trying to survive in this dark and creepy environment and reveal their secrets.
Alone in the Dark created a huge impact in the gaming world and inspired for many gaming developers. This game was considered to be one of the pioneers of its kind and directed to the future of horror games. The next horror games such as Resident Evil and Silent Hill were greatly impressed by the success of Alone in the Dark.
Alone in the Dark is also known as a game that highlights the importance of cinematic expression to video games. Story expression, character development and atmosphere show innovation in this area of the game.
The game expanded its success with several continuing games and re-production projects. However, the original Alone in the Dark is considered the memorable masterpiece of this series. The mechanicals and graphics of the game can be simple compared to the next generation games, but the atmosphere and voltage created by the game is still impressive and beyond its time.
Clock Tower 3 is a horror game developed by Capcom and released for Playstation 2 in 2002. The game draws attention with its unique puzzles, atmosphere and storytelling while throwing the foundations of the classic types of fear.
Clock Tower 3 is part of “Clock Tower”, which is the classic horror game series of Capcom. However, this game is a restart that greatly differentiates the series from previous games. Players guide Alyssa Hamilton, a young woman. Alyssa goes to London of 1940s to solve a mysterious task after 14th year.
The game forces players to fight with an unintentional hunter called “Belliscarla Mansion”, which is an old mansion. Players should solve puzzles while escape from this deadly danger and reveal past secrets.
The random emergence of the enemy known as Violence in the game allows players to be in a constant voltage and sense of fear. The moments that players are vulnerable, highlight the basic features of the type of fear.
The game stands out by offering a unique experience on the history of horror games. The series “Clock Tower” has been relive together with this game and contributes to various mechanicals of horror games. The young female hero of the game Alyssa was a source of inspiration to similar characters in a strong character and other games of the series.
Amnesia: The Dark Descent, developed by Frictional Games and released in 2010, is considered a modern masterpiece of horror games. This game attracted players to a story full of in-depth fear and voltage, with advanced play mechanics, atmosphere and psychological fear elements.
Amnesia: The Dark Descent puts players to the feet of the main character named Daniel, who had a forgotten attack. Players wake up in a schatosun and start exploring their around without any memories. The story puts Daniel’s history and trying to remember the terrible secrets in the schato.
In the game, players encounter an inevitably feeling of fear and despair. The game offers a complex castle filled with terrible assets that players need to avoid and surrounded by places to explore. In addition, players have a play system that should interact with the environment, solve puzzles and collect story details.
In addition, Amnesia also focuses on the mental health of players. The mental health of the character can be disturbed when it faces fear and can cause players to see strange and creepy events on the screen. This emphasizes the psychological fear element.
Amnesia: The Dark Descent plays an important role in the evolution of horror games. The game showed that fear genre can be based on more psychological fears and atmosphere than “war and survival”. At the same time, it was an inspiration for gaming developers and contributed to the rise of the type of independent horror games.
The game received great praise by players and critics and has an important place in the history of horror games. With continued games and side stories, the series expanded and Amnesia is considered a modern classic that contributes to the redefined of the type of fear.
The Evil Within marked the return of Shinji Mikami as a video game developer recognized as the creator of Resident Evil series. In the game, players redirect Sebastian Castellanos, a special detective. Sebastian is called Beacon Mental Hospital, a mental hospital to solve a mysterious mass murder event. However, the hospital turns into the middle of a terrible nightmare in a short time, and players try to survive in this peaceful environment.
Mental health and reality theme in the game also plays an important role. The mental health of the character decreases over time and this causes players to go through between the enemies and the environment between reality and dreams. This gives players a psychological tension experience.
The Evil Within is an important milestone in the history of horror games. The game offers a familiar experience of a new generation of classic horror games and inspires many gaming developers. The series grew up with continued games and additional contents and contributed to the evolution of horror games.
In the game there are also tortured and sermon scenes and players often need to close their eyes or use their cameras. This makes players feel forced to swim with horrible facts of the game world.
Outlast is considered a modern masterpiece of horror games. The game has received great praise with the success and atmosphere of players really fear. In addition, it has become an inspirational source for independent gaming developers and contributes to the revitalization of the “heasure fear” type.
Outlast’s success has grown with continued games and side stories. The effect of the game has become a factor that shapes the future of the type of fear games and led the horror games to offer more in-depth and personal experience.
S.T.A.L.K.E.R.: Shadow of Chernobyl, developed by the Ukrainian-based GSC Game World and launched in 2007, is the open world top-person shooter game that offers a unique experience in the gaming world. The game passes directly around the Çernobil Nuclear Plant and pulls players into the world after radioactive disaster.
S.T.A.L.K.E.R.: Shadow of Chernobyl is based on the results of a real nuclear disaster. Players play as “The Marked One” which is the hero that logs to the site called fictional Zona. The duties are upon solving events in this mysterious region and dealing with dangerous assets located in Zona.
In addition, the dynamic weather conditions of the game and elements such as the day-to-night cycle also increase the voltage. While traveling on daylight can be safer, night dangers can be a time zone where more. This requires players to be ready at any time.
The open world structure of the game and realistic atmosphere, praised by many players and developers. The game was supported by the mod community and developed many unique modes. This helped the game to achieve a long-lasting success and create a cult tracker audience.
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