Although it’s been a long time since the Diablo Immortal announcement, it still doesn’t have a clear release date. The long-developed game was also beta-phased last year. It seems the company has received good feedback from these beta processes. Blizzard explained the game’s beta returns as well as the latest status of the game. The explanation is as follows;
Blizzard: ‘Diablo: Immortal is just around the corner’
With Diablo II: Resurrected , Blizzard is re-accelerating the series and wants to bring the success of the game series to the mobile gaming front. Diablo Immortal, which has been in closed beta testing for nearly a year, is set to be available to gamers with many new updates and improvements.
During the testing process, improvements were made to the game in many areas such as PvP and PvE game modes, socialization and group games, battle tickets, in-game purchase items, controller support, set elements, and many restructurings and improvements to cycle of Strife game mode and paragon world system. A new Necromancer class has also been added to the game. The details shared by game developers regarding the closed beta process are as follows;
Socialization and Group Games Improvements
During the testing process, players said that for challenges that give more rewards when fought as a group, other players grouped to win more prizes than socialized, and then the groups immediately disbanded. Developers also aim to avoid this problem by making the rewards of single and group challenges more balanced, and for players to enjoy playing equally, whether alone or as a group.
Raid Enhancements
Game director Wyatt Cheng said players participating in the testing process enjoyed the massive 8-player “Helliquary” dominant mode. A new monster will be added to the game each month as the difficulty of the end-of-chapter monsters inside the mode is balanced. There will be multiple difficulty levels for each end-of-chapter monster, so players of all levels can enjoy this special mode with their teammates. There will also be improvements to systemically more balanced grouping, match match and game mode control mechanisms and visuals.
Battle Pass and In-Game Purchase Improvements
Wyatt Cheng stated that the main goal of the game is always to gain equipment by destroying demons and to ensure that these equipments are equally accessible to every player, adding that many items will be updated so that the purchaseable in-game items and content on the battle ticket do not create unequal competition between players. Players will be satisfied with battlefare content and in-game prices, while the values and benefits offered by some items will also be improved. The developer team also noticed that legendary gems encourage players to play by focusing on a single class instead of characters in multiple classes, and aims to update these items to allow players to play equally with the class they want.
Controller Support Update
Listening to players’ requests to play the game with the controller besides the touchscreen, the team added and continues to add support for many different controllers during the testing process. The game will directly recognize the controller attached to the phone at the beginning and allow you to play smoothly.
Battle Group Enhancements
Developers developed the “Battleband” system so that different groups playing in a similar style could find and interact with each other. Wyatt Cheng said improvements would support up to 8 players and rewards earned in Helliquary mode or dungeon raids would also be richer.
Set Items Enhancements
Senior System Designer Kris Zierhut shared many improvements to the game’s system and gameplay. During the closed beta process, they implemented a new endgame rig system that allows them to fill secondary equipment slots with set items, Zierhut said, adding that characters can gain extra boosts if enough equipment for a custom set is worn. Zierhut also said that players are aware that they want to collect special sets according to their gameplay style and will add new and special set equipment to the game in many styles.
Cycle of Strife Game Mode and Paragon World System Enhancements
Kris Zierhut said they have made many improvements and changes to increase socialization within the game and to solve the problems caused by level differences. One of the game’s favorite content, Cycle of Strife game mode, has been completely changed. The mod structure will now be based on the battle between dark houses and clans fighting each other, rather than being a battle between the undead. In this game mode, which aims to increase both the gameplay process and socialization among clan members, once a clan is created, all its members will join the shadows. If a player’s dark clan defeats other clans and succeeds in defeating the undead, that clan will become the “Immortal Clan” and they will be able to take 2 different dark clans with them as “Immortal Allied Clans”.
Zierhut also said that they have implemented a new “capture” system to equalize the experiences of high-level players and low-level players by spending a lot of time in the game. When players reach the maximum level, they will begin to earn Paragon levels that improve their loot, allow to move along Paragon trees, make the character stronger and customized. Each server will have a Paragon level that rises two levels every day. If a player’s level is below this Paragon level, they will earn more experience points. However, if the player is more than four levels above the Paragon level, he will earn fewer experience points. This will even out the progress of the players. In addition, higher-level players will need to collect more material to improve their equipment. Low-level players will be able to develop faster with less material. Thus, teammates will not have to leave the game due to their character level and will be able to enjoy the game equally.
The developer team thanked all the players involved in the closed beta testing process for their feedback and recommendations. s date of departure and beyond.
..