In this construction filled with dark atmosphere and creepy creatures, of course, we are telling us a story in the background, and within this story, we also put forward. The style, atmosphere and structure of the game on the other hand understands the game Little Nightmares. This game comes to our face with a third-party camera perspective while Little Nightmares game comes across the side with a looking structure. Of course, only with these camera perspectives, the atmosphere of the game and the fear elements and environmental elements that are located in each other are quite similar. Of course, games can be inspired by each other in certain proportions, but there are different things that do in their own.
There are different regions in the construction where you can face different types of fears and deal with the fears of this little girl and each region has its own structure, atmosphere and different dangerous elements. First of all, we try to explore this route after stepping into a region and try to overcome the fear elements found here. Due to the arced parts and regions in the game, we can constantly find ourselves while moving and encounter strange events in each different part.
In the game, privacy elements are large,
A privacy-oriented structure that carries esintilar from many games awaits us. If we want to hide and transmit various types of fears that come to us, we are able to come together with different objects. So if we have a flashlight or lighting device, we can keep it on these fear elements together with it, and we can send them to where they come with this light. So there is a heavier structure to use more surrounding objects rather than armed conflicts or major actions in the construction.
There are actions and actions that we can do differently in the game, and the choices we made outside of this may also be affected by the departure of the game. We have a emotional outcome of each of the actions we do on this journey that we face from the other side, and we are able to face this result unfortunately in the game. On the other hand, when dealing with terrible things, we try to keep ourselves alive, and we start to face with these dangers from different stages. Our aim in the game of course is to use our objects to lower these dangers that stand away from these dangers and prepare ourselves towards other challenges.
The puzzle parts are included in the
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is not just a variety of puzzles/b>
Of course, there are always puzzle elements in horror games and we do our best to solve these puzzles. In this game, puzzles come out in various styles and try to explore around to solve puzzles and try to solve how puzzle is in a structure. Thus, there are different puzzle sequences in the game and we do not say unfortunately without solving them.
The game has an easy-to-hard puzzle part. So first, the puzzles that are easy to meet, and then more demanding puzzles and confusing puzzles in the next parts of the game. In this context, the story-oriented adventure is covered in action and privacy game, puzzles are also large, and we are trying to constantly solve these puzzles. A game dynamism that goes in an old mine town and we’re trying to learn what’s going on in this mine town is waiting for us.
Interesting art style
If we look at the art style of the game, the more animation and cartoon style comes out, and in the parts we are located in the game, the drawings of the character and the designs of the enemies and the environment are quite animation-like. So if we look at them, I can say that there is an interesting art style and a structure that attracts attention with its visuality.
In the game we offer a region of America and we try to find your own way in this region. Of course, this region comes from our dream product and we encounter a different version of the region in the real world. There are only fear elements in the part we are here in the game and there are dangers that will constantly frighten us. Our aim is to overcome them and continue to our own way.
In the game, we have different privacy sequences and have the dangers that come together with the moves that we will do, which is, on the other hand, we can meet puzzles and action sequences. However, we are able to find ourselves continuously while hiding ourselves in the game and identify a strategy that belongs to ourselves to lower the dangers. So we can use objects that are around when trying to overcome the region where you are injured in the game and we try to overcome this wound by creating a strategy belonging to ourselves.
If you want to be hidden, you can also directly combine a structure
6 The game that will be released on July is currently The Steam page is open and you can add it to your request list via Steam page and you can be notified of this case when the game exits. Apart from this, I don’t think that there is no Turkish support in the game but the story that will be explained in the game will be very complicated. We may understand the essence of the story, which will be explained to us with inter-stages and different cinematic sequences.
If you like these games and love both fear and privacy-oriented constructions, you can browse this game and give you a chance. The game really seems to have an interesting structure and falls on giving us a chance to this game.
Game fragman
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