Far Cry games stand out with three features. The first is the gameplay mechanics that keep going unchanged, the second is a little crazy, a little charismatic villain, and the last one is their secret ending. As the finale of game three ended with two different endings, from the beginning of the game we could go another way from the beginning of the game. He joined this caravan in the sixth game. I realized this secret ending when I was playing, but I didn’t dwell on it because it wasn’t so secret. It’s placed in a “secret” final game, just as I predicted.
After you go to Libertad headquarters with Clara and Juan at the beginning of the game, you can escape to America and start a new life on a promised ship. Anyway, that was dani’sgoal in the first place, but who would want to say no to such an action when a great guerrilla war has begun?! After all, if you run, Anton wins the war and the revolutionary adventure ends before it even begins.
The most plausible of these hidden endings, in my opinion, was in game four. If we’d just sat around in the first place and waited for Pagan Minto come, it would’ve all been sweet. Likewise, in game five, Joseph “Father” Seed gave us the warning from the start. We worked so hard, we took over enemy centers in the same way with diabetic bears, but again Father was right. Fortunately, in game six, it’s a little, a little different.
In the third game, Vaas described insanity, saying, “Every time, over and over again, you do the same thing and wait for something to change.” Looking at Far Cry’s last three plays, we saw that Vaas was right again. Don’t get me wrong, I’m quite happy with my insanity, but now that there’s a real revolution, I’m hoping far cry’s future will be a little different.