Speaking to multiple sources on Twitter, Jeremy Penter states that Halo Infinite developer 343 Industries has plans to switch from the Slipspace Engine (their own game engine) to the Unreal Engine game engine.
In a statement, Penter said: “I have heard many sources say the same thing and it has already been decided. I can confirm very clearly that Halo has definitely switched to the Unreal engine.”
Although precise in Penter’s words, this has not been officially announced and should be treated as a rumor. However, if this transition process is correct, it is not known what effects this decision will have on the Halo Infinite game. It was initially stated that the game would be supported by 343 for ten years.
I can only confirm that many sources are saying this and very clear that it’s already been decided and Halo is for sure switching to Unreal.
I feel like it’s time for other switches behind the scenes including people leaving and their past problems.
Unreal is a great choice. https://t.co/8KxMqREWIk
— ACG (@JeremyPenter) October 2, 2022
Halo Infinite was delayed for a year before launching in December 2021. Halo Infinite is a first-person shooter developed by 343 Industries and published by Xbox Game Studios.