A marijuana structure with a astral passage full of powers. Large stone doors offer a variety of motion possibilities and open to three mysterious areas.
PEARL:
In the two-zone maps located in the picturesque underwater city, the attackers are trying to spray defenders. Pearl is in the forefront of natural beauty, not having any additional venue. In the first map on the Omega World, small mid-zone or two-sided corridors are staged to action-filled conflicts.
FRACTURE:
A very secret research facility was divided into two after trying a radiant that results in failure. The defenders who have two different choices thanks to different habitats on the map can meet the attackers in their own regions, or to cope with the attack.
BREEZE:
Take out the history of this tropical paradise and the caves on the seaside. But you need agents to arm your back. You will need it in open spaces and long-range conflicts. As long as you leave the attention, water flow in Breeze, finds the way.
ICEBOX:
There are two regions. No middle. Or you will choose the right or solu. How much is Eee? Of course not! On the two sides there are only one-way beamers that will help attackers to tap on the back and opponents.
HAVEN:
Let’s look at the stories of characters first if you want to move to tactics and features.
Jett:
The martial style of Jett, representing South Korea, allows others to take risks that others can not get. It determines the superiority in each conflict and starts to mowing them without understanding where competitors are more.
Raze:
Raze, who has a personality and huge weapons like Bomb, is attending our call from Brazil. The head is removed from the holes where the enemies are stored with the game style, and the narrow areas do not have to clean ‘bam bam’.
Breach:
Swedish Breach with human powers sends a targetable kinetic wave, which leads hard way on enemy ground. The damage and impact caused by is that it will change the balances of battle.
Omen:
A moment is hunted in Omen shadows with ghost. It blinds the enemy, paints the battlefield from the neck and allows paranoya to navigate the veins of the opponents trying to figure out what to attack on it.
Brimstone:
Thanks to the air tools of Brimstone, the team is always 1-0 leading. All the necessary functionality is meticulous and safe, making this control unique in the field of combat.
Phoenix:
Phoenix, which reflects the strength of fighting style, participating in the UK and received from stars, illuminates the battlefield with flames and explosions.Don’t get support on the back, don’t doubt that you’re going forward to fighting as you know.
Sage:
Sage like Chinese and door keeps itself and your team safe everywhere. With the ability to turn your men into life and the ability to dispose of aggressive attacks, helly gives peace around the battle square.
Sova:
It detects the enemies of Sova, grown in the unfavorable tundras of Russia, takes traces and destroy them. You can’t never be stored if you escape from it with special or unusual trace capabilities.
Viper:
American chemist Viper is loaded with poison, while keeping the battlefield under control with a variety of chemical devices, the enemy’s opinion is also lower. Even if the palm is not zealous, it surely takes into the moment.
Cypher:
Cypher, a Moroccan knowledge specialist and one-person spy network, knows every movement of the enemy, hears every secret and sees every maneuver. Cypher’s eyes are all over you.
Reyna:
Mexka’s heart from Reyna to single conflicts ezer and coup with every score it receives. It requires pure skills that they can do and makes it seriously based on performance.
Killjoy:
The German Shepherd Killjoy controls the battle challenge with his arsenal consisting of their inventions. If the damage provided by the devices is not enough to stop their opponents, it makes it easy to remove them by weakening their opponents with the help of their robots.
Skye:
Skye, who joined us from Australia, is a good girl to conflict with the wild animal army brought together. With the ability to improve the animals and teammates with a foot bond to the enemy, it strengthens the strength of the team and armies everyone in the team.
Yoru:
Japanese Yoru leaks the enemy line by passing through the passages in reality. It is possible to download and cover targets by taking advantage of burnlsamas and coarse force.
Astra:
Ghanaian agent Astra can change the battle challenge using cosmos energy. Having full control over the Astral journey and with the mostgin strategic predictions, always a few light years from the next move of the enemy.
Kay/o:
KAY/O is a battle machine manufactured to make radyants ineffective. suppresses the ability to put against competitors by digesting the abilities of their enemies. Thus, it protects itself and teammates.
Chamber:
The French weapon designer Chamber, which circulates elegant and full equipment, eliminates competitors with deadly hits.Provides visibility distance using special capabilities, hunting away opponents and adapt perfectly to each plan.
Neon:
Filipinated Agent Neon is quickly excreted and protects the bioelectric waves produced by the body on the top of the enemies. Runs enemies in the race to hunt gafil and downloads them with lightning speed.
Fade:
The Turkish kelle hunter Fade uses pure kâbus power to throttle the secrets of enemies. Work in harmony with fear reveals the biggest fears before finishing the job of huntings and targets.
Harbor:
Harbor from the coast of India ruled the water with cadim technologies and coparates storms on the field. They call strong discharges and enthusiasm waves to protect their friends and lower their enemies.
Gekko:
Los Angeles leads to a gentle capaci that consists of Gekko creatures. Gekko’s capaciation is put forward and nourishes per enemies. Then Gekko collects them and together they are put in the search of enemies that will feed again.
The stories of characters involved in the Valorant game were this way. Now let’s come to what these characters can do.
Jett:
Jett is a character played in the role of a duelcu. Usually the first bomb installation points are entered with this character. It is liked by most players because it is a character to open the game. Let’s come to the features of the Jett character.
Q Letter: You can use the Jett character and load it to the air if you press the K letter. But if you rise to high ground, your life can be reduced. That’s why you can get a slow landing by pressing the space (emption).
E Letter: It can be activated to prepare a hard wind stretcher for short time. When you press the letter for the first time, you will see a wind stretching air and a bar that goes to the left in the middle of the screen. When you see, press the E letter again to launch Jett in the direction it moves. In addition, if a bar that goes to the left reaches the left, the launch feature will be canceled in the direction it moves to the launch Jett. So it is necessary to pay attention to it. If Jett stops without motion and activates its E feature, then it is thrown forward automatically.
C Letter: The use of the C letter of the Jett character is quite easy and it is a feature that will hurt your business. It removes a smoke cloud by pressing the letter C. It also turns into a cloud of mist, which restricts the vision to short time by bursting on any surface. You can use this smoke cloud to hide from your enemies. In addition, you can give direction to smoke cloud. For this, you will be enough to hold the ability key to give the falso in the direction of the smoke cloud.
X Letter: X feature is an ability to destroy the spike and rund by killing the enemy. When X feature is activated, you will be able to birds the hit knives.You can shoot these knives with the movement of firearms to shoot towards your goal. If you want to use all knives at the same time, you can spend the muse with the right tiki.
Raze:
is a ellocu character such as Jett at Jett.
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Q Keyu: (PATLAYICI BAG): When you hit the K-press key, you are stuck with a bag and a ground. This bag flies to the air at the time it explodes. So players who play this character can easily fly from the air by focusing on the full top and blasting.
E Key: (RENK TESİRLİ BOMBA): At the time you press this key, the bomb comes to your hand and you can skip this bomb anywhere you want. At the moment the bomb exploded, 4 bombs appear, and these bombs can also damage rakibe.
C Key: – (BOMBOT): Your hand comes a bumblebee and you can redirect this bumble to where you want. When you see the enemy, you can get an opinion on the opponent against him. Again after seeing the enemy, he goes on his top and damages the rakibe against himself.
X Key: This key is ulti key. Once you press X, your hand comes rocket and you can damage this rocket by throwing it into the enemy.
Breach:
Q Key: With this particular, you can blind players standing across the wall, taking any wall engagement together with it.
E Key: Drag and drop by holding it in the direction you want using this key. Thus, there are players located in the area you drag, so they will slow down by spreading.
C Key: With this key, you can still damage the wall to the opposite side by passing through the wall.
X Key: Drop by pressing the direction you want by using Ulti key and slows down by spreading and spreading the ultiyi.
X Keyu> >
X Keyu> >
X Keyu> >
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X Keyu>X Keyu>X Omen:
Q Key: With this key you can blind your opponent by throwing it correctly in the direction you want with.
E Key: You can leave the mist anywhere you want using this key.
C Keyu: You can beam anywhere in your light using this key.
E Key to any location.
Brimstone:
Q Key: You can perform where you want to burn by pressing this key.
E Key: Using this key you can block them by bypassing mist in front of your opponents.
C Key: This key will force mark on your front using, and you can walk faster by entering this area, by entering the div>
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We will share the remaining characters in our next Valorant article.
Let’s also give you a few information with the last spread ofValorant. The last spread of Valorant 2004 brings some fixes with character updates.Description of Riot Games about patch: We bring the changes we work on a while by disrupting our normal patch cycle. They also expressed that VALORANT players are hard to understand our usual patch notes. We also put descriptions to each of the changes as everyone can understand. Enjoy!
Herte VALORANT 2004 Patch Notes:
Valorant offers various content for players to jump level. Players can develop three different levels when playing the game:
Account Level: This specifies the overall level of the player’s account has acquired throughout the game journey.
Agent Contracts: It shows how much experience it has with a specific agent. Agent Contracts are forwarded through XP (experience score) obtained after players play the match. After reaching certain levels, players receive rewards. Players need to arrive 5 levels of the contract to open an agent.
Battle Pass: Battle Passes in Valorant work similar to other games.Every season, there is a War Ticket that contains unique prizes per level, and players who purchase it have more content compared to players without taking it.
1) Log Tasks Build:
Valorant allows you to earn extra experience points similar to other games. These are against players as Daily Missions given when they log in every entry to the game.
These tasks only take 24 and are given 2,000 XP for every day task completed. You will see if tasks appear as easy at first, as well as the day will be forced further. Remember the Weekly Tasks of
2):
Weekly tasks are more difficult than daily tasks but the reward given is also more. Every week task gives up to 11.700 XP experience points. You also need to complete existing tasks for getting new weekly tasks. Take Level by experimenting the game Modes of the
3) Levels: One of the most important things to consider when trying to jump level at the
Valorant is XP awards that players earn along the game. How much per player match
It is necessary to think that XP wins.
XP earned per match is not just how players perform, but also connected to selected gaming mode.
– Standard Match (2.100 XP – 4.700 XP)
The standard match is similar to the same competitive match. However, losing matches in standard matches is the only bad and less experience score. Approximately 2.100 XP is available in each match. In addition, if you perform well within the game, the gain is much more.
– Competitive (1.300 XP – 4.700 XP)
In this game mode, also known as degrees, players struggle with each other to skip both rank and level. But gain experience score in competitive mode is more difficult than other modes. Because the match time is around 40 minutes.
– Spike to Hücum (1,000 XP)
Given the time per match in XP and every game mode given for each win, Spike Rush is the most economical and practical mode to skip level. The parties in the game vary after 3 rounds and lasts up to 7 rounds in total. There is no purchasing menu in Spike Rush. All players start with the same random equipment and armor to a tour. All character skills also automatically come and refreshed after each round.
– Death Match (900 XP)
It can quickly end even if it gives less XP according to other modes. The player fights alone in the Death Match mode and wins the first player match that reaches the number of 40 kills. In these mode, agents are given to random players but the agent properties are not used.
Climb (800 XP – 1,000 XP)
Try to finish the level of 12 Climbs in the team by hunting competitors to take forward in the race of completing the cycle consisting of different weapons and abilities. 12. The first team who completed the level wins the team Climb, which reaches the highest level at the end of 10 minutes. For each encounter in this mode, you will also receive 200 XP for the victory you have earned.
CLASSIC: Basic shots come to the goal when they are in motionless. It has a serial shot mode that can be used in nearby conflicts.
Brief: This quick, short-barreled pump rifle is fatal in short range, but it is necessary to fill it once fired. It works beautiful with long range weapons.
BRIDTH: The gun with light machine is rubbed from similar to fire while moving. It can be a bit difficult to control because of its high shot speed; so it dess ignition in short series in the middle range.
GHOST: Ghost has a large chargeer against both the hit and the possibility of missing the goal. It is necessary to keep the shot speed under control for remote targets. Hit the moment you see the tip of the opponents nose.
SHERIFF: SHERIFF is drastically back when fire bullets from the seat. To specialize, you need patience and stability. If you can give the right to Sheriff, you can spend their opponents like corrupt money.
STINGER: This light-machine gun is much more effective than those similar in the middle and long range but it compromises the speed and mobility for it. The Etrafa bullet leads to deadly results when the 20 bullet chargers are roofed, yese also controlled shots using mulbe in the middle range.
SPECTRE: This weapon, which can overcome each work, melts in the same crucible, which is very balanced in short and medium range damage, shot speed and hitchability. The only thing falling to you to download competitors at a long distance with this weapon that converts the corners of the maps to the priests.
BUCKY: The main horse of Bucky with heavy but hit is ideal for holding narrow corners and branching nearby conflicts. If there is an alternative horse, the targets are hit in the middle range. The
JUDGE: Judge can be controlled while it is hit when it stops hard, but it can quickly shoot at the foot. The basic horse is banged in short range targets. You need to stay fixed to distribute judgment by downloading anyone from a arm.
BULLDOG: You determine the shape of the shot with this sturdy monster. Alternate horse gives you a hit the enemies in the middle or long range trying to approach you while looking at the dolphin, prosecution with short series shots.
GUARDIAN: A special sniper rifle. It is much more difficult to carry and much harder than other rifles, but it is also hit and strong. You can hunt the enemies entering the sight in the middle and long range.
PHANTOM: You can decide the life of your enemies with controlled serial shots by leveraging the blessings of the full automatic weapon if you dare to approach you more. Fire while standing steady to get the best performance.
VANDAL: But when long-term fire, the hitchability decreases.Vandal continues to give high damage as well as in the meantime distance and rewards those who are heading with one bullet to the goal.
MARSHAL: You can hunt enemies such as cake, who have a gratitude that can be zoomed once, with agile and levle sniper rifle. If you have to hit because of the slow shot speed, or become open to the attack.
OPERATOR: This brutal, sliding sniper rifle has two different strong zoom adjustments. It is almost impossible to use in motion but the bullets it throws so strong that it can bring the end of a whole team with a single shot.
ARES: Ares is an ideal weapon to open the suppression fire thanks to its large charger or to bring heavy damage to groups collected together.
ODIN: The shots that are printing and high damage are also surprisingly hit. You can keep enemies in the short range from bullet rain and turn into a bloody live tar using the alternative horse.
CALENTIC BIÇAK: Use it when you are surprised what to do or pull the water of the bullets. It allows quick running, quicker shredding objects or downloading enemies with an alternative shot with single stroke.
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